The manifestation of disturbing behavior on adolescents as a result of using violent video-games

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dc.contributor.author Gusho, Leticja Papa
dc.contributor.author Mitrushi, Marsela
dc.date.accessioned 2017-07-08T21:58:53Z
dc.date.available 2017-07-08T21:58:53Z
dc.date.issued 2017-07-03
dc.identifier.issn 2079-3715
dc.identifier.uri http://dspace.epoka.edu.al/handle/1/1792
dc.description.abstract The use of violent video-games among teenagers is becoming undisputed. The goal of this study is identifying the video-game typology played by teenagers in two most important High Schools in the two most important cities of Albania and present the effect of this video-games. There were twenty-six participants in this study, all students in the tenth grade. Of these selected students, sixteen were boys and ten were girls. For selecting the participants in the study, it was used the accidental sampling method and for the data collection it was used the semi-structured interviews. Thematic analysis is used to analyze the data collected. One of the most interesting findings of this study is that the use of violent video-games can cause a remodeling in teenager’s behavior, accompanied by a psychological vitality, which in many cases could be negative, especially when this experience is direct. The study doesn’t have a generalizing character. en_US
dc.language.iso en en_US
dc.publisher Academicus International Scientific Journal en_US
dc.subject video-games en_US
dc.subject teenagers en_US
dc.subject aggressive behavior en_US
dc.title The manifestation of disturbing behavior on adolescents as a result of using violent video-games en_US
dc.type Article en_US


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